Excluding the first four levels (Day 1). Those were already done and set the tone for the rest of the game.
1. Based on the assignment I started with drafting individual modules as well as providing the initial composition of these into a level.
2. Once approved, I started making a blockout version of the level, searching for the right dimensions for each space as well as placing an interactive layer that did not require additional programming.
3. In cooperation with the rest of the team I took care of each level from draft to the final version.
- These simple animations helped me greatly with conveying my intentions to remote team members.
- It also worked as a great tool for detecting dead ends and unwanted alternative solutions for puzzles in the pre-production phase.