{"id":298,"date":"2023-06-13T14:29:00","date_gmt":"2023-06-13T14:29:00","guid":{"rendered":"https:\/\/emilgasparec.cz\/blog\/?p=298"},"modified":"2023-06-11T14:30:07","modified_gmt":"2023-06-11T14:30:07","slug":"game-access-2023-report","status":"publish","type":"post","link":"https:\/\/emilgasparec.cz\/blog\/uncategorized\/game-access-2023-report\/","title":{"rendered":"Game Access 2023 Report"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"700\" height=\"525\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-700x525.jpg\" alt=\"\" class=\"wp-image-299\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-700x525.jpg 700w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-300x225.jpg 300w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-768x576.jpg 768w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-1536x1152.jpg 1536w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-2048x1536.jpg 2048w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-800x600.jpg 800w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/06\/IMG_20230602_152359-80x60.jpg 80w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<p>Z leto\u0161n\u00edho Game Accessu jsem si odnesl nespo\u010det dojm\u016f, n\u00e1pad\u016f a nov\u00fdch poznatk\u016f. N\u011bkter\u00e9 p\u0159i\u0161ly z p\u0159edn\u00e1\u0161ek, v\u011bt\u0161inu ale p\u0159inesly plodn\u00e9 diskuze se zaj\u00edmav\u00fdmi lidmi. <\/p>\n\n\n\n<p>Abych tyto dojmy a podn\u011bty z\u00faro\u010dil co nejl\u00e9pe, rozhodl jsem se je shrnout a pod\u011blit se o n\u011b.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p><strong>Tatiana Zavgorodniaia<\/strong> a jej\u00ed man\u017eel pracuj\u00ed v mobiln\u00edm casual prost\u0159ed\u00ed, se kter\u00fdm maj\u00ed mnohalet\u00e9 zku\u0161enosti. Proto\u017ee 3D prostor konzolov\u00e9 hry i hrom\u00e1dce beravn\u00fdch krst\u00e1lk\u016f na mobiln\u00edm displayi se \u0159\u00edk\u00e1 LEVEL, byli jsme oba level designe\u0159i i p\u0159es naprosto odli\u0161n\u00e9 zku\u0161enosti.<\/p>\n\n\n\n<p>O to zaj\u00edmav\u011bj\u0161\u00ed ale na\u0161e diskuze byla.<\/p>\n\n\n\n<ul><li>V prv\u00e9 \u0159ad\u011b jejich tempo je neskute\u010dn\u00e9. Osobn\u011b jsem level asi nikdy neud\u011blal rychleji ne\u017e za m\u011bs\u00edc, zat\u00edmco v jejich prost\u0159ed\u00ed je typick\u00e9 ud\u011blat 10 level\u016f denn\u011b!!! To znamen\u00e1 p\u0159ibli\u017en\u011b jeden level za 45min!<\/li><li>Kdy\u017e jsem se zeptal, jak sb\u00edr\u00e1 n\u00e1pady, v\u011bt\u0161inou za\u010d\u00edn\u00e1 od tvaru levelu. Mechaniky k pou\u017eit\u00ed jsou v\u011bt\u0161inou zadan\u00e9 (proto\u017ee d\u011bl\u00e1 levely pro n\u011bjak\u00fd v\u011bt\u0161\u00ed, jasn\u011b dan\u00fd, t\u00e9matick\u00fd celek)<\/li><li>Zpravidla vyzkou\u0161\u00ed level 5x a pokud je v\u0161e v po\u0159\u00e1dku jde d\u00e1l.<\/li><li>Skute\u010dn\u00e9 hodnocen\u00ed levelu toti\u017e prob\u00edh\u00e1 a\u017e z dat od hr\u00e1\u010d\u016f. Pokud kolo vede ke kupov\u00e1n\u00ed \u2192 skv\u011ble! Pokud kv\u016fli levelu odch\u00e1z\u00ed hr\u00e1\u010di \u2192 mus\u00ed se p\u0159ed\u011blat.<\/li><li>pokud jsem to pochopil spr\u00e1vn\u011b, maj\u00ed tedy ve firm\u011b 2 divize design\u00e9r\u016f. Jednu pro tvorbu obsahu a druhou na jejich n\u00e1sledn\u00e9 p\u0159ed\u011bl\u00e1v\u00e1n\u00ed.<\/li><li>D\u011blat roky levely pro casual hry s takov\u00fdm tempem mi p\u0159i\u0161lo neuv\u011b\u0159iteln\u00e9 a tak m\u011b zaj\u00edmalo, jak pe\u010duje o svoji kreativitu. Odpov\u011bd\u00ed bylo, \u017ee ned\u011bl\u00e1 v podstat\u011b nic. Sta\u010d\u00ed pr\u00fd po p\u00e1r m\u011bs\u00edc\u00edch zm\u011bnit projekt.<\/li><\/ul>\n\n\n\n<p><strong>Josh Zammit<\/strong> mi byl skv\u011blou spole\u010dnost\u00ed ve st\u00e1nku Hangaru 13. Ve firm\u011b d\u011bl\u00e1 u\u017e \u0159adu let, pod\u00edlel se na nejedn\u00e9 Mafii a aktu\u00e1ln\u011b je lead designer pro nov\u00fd d\u00edl s\u00e9rie.<\/p>\n\n\n\n<ul><li>V porovn\u00e1n\u00ed s Tatianou, zde mise nen\u00ed pova\u017eov\u00e1na za hotovou a\u017e do vyd\u00e1n\u00ed hry. Ka\u017ed\u00e1 dostane cca 6 m\u011bs\u00edc\u016f p\u00e9\u010de.<\/li><li>Od mission design\u00e9r\u016f \u010dekaj\u00ed dostate\u010dnou kompetenci jak v level designu tak i ve skriptov\u00e1n\u00ed. S\u00e1m ale uzn\u00e1v\u00e1, \u017ee ka\u017ed\u00fd m\u00e1 sv\u00e9 siln\u00e9 str\u00e1nky a je pot\u0159eba s t\u00edm tak i pracovat.<\/li><li>\u010c\u00edm\u017e jsme se dostali k \u201cownership\u201d nad levelem a jak ka\u017ed\u00fd projekt pou\u017e\u00edval zcela jin\u00fd postup. Na jednom projektu se design\u00e9\u0159i postupn\u011b st\u0159\u00eddali. V\u0161ichni d\u011blali na v\u0161em. V\u00fdhodou takov\u00e9ho postupu je, \u017ee ka\u017ed\u00fd dal\u0161\u00ed designer m\u016f\u017ee do mise p\u0159in\u00e9st \u010derstv\u00e9 n\u00e1pady. Potenci\u00e1ln\u00ed nev\u00fdhodou, kterou jsem nadhodil, m\u016f\u017ee b\u00fdt rozmaz\u00e1n\u00ed hlavn\u00ed my\u0161lenky a nebo ztracen\u00e1 pr\u00e1ce, kdy prvn\u00ed designer vy\u0159e\u0161\u00ed probl\u00e9m um\u00edst\u011bn\u00edm p\u0159ek\u00e1\u017eky, zat\u00edmco dal\u0161\u00ed ji m\u016f\u017ee nev\u011bdomky odstranit\/p\u0159esunout, proto\u017ee netu\u0161\u00ed, jak\u00fd probl\u00e9m ona p\u0159ek\u00e1\u017eka vlastn\u011b \u0159e\u0161ila.<br>Pr\u00fd se tohle ale v\u017edycky d\u00e1 po\u0159e\u0161it komunikac\u00ed v t\u00fdmu.<\/li><li>U jin\u00e9 hry si ka\u017ed\u00fd svoji misi prot\u00e1hl od za\u010d\u00e1tku a\u017e do konce a jen vyhled\u00e1val pomoc designer\u016f, kte\u0159\u00ed kompenzovali jeho slab\u00e9 str\u00e1nky.<\/li><li>Na ot\u00e1zku, jak\u00e9 jsou jeho nejobl\u00edben\u011bj\u0161\u00ed\/zapamatovateln\u00e9 levely ve hr\u00e1ch, zm\u00ednil tyto:<ul><li>Call of Duty 4 &#8211; single player kampa\u0148, konkr\u00e9tn\u011b All Ghillied Up\u00a0<\/li><li>Fallout New Vegas<\/li><li>Twilight Princess\u00a0<\/li><li>GTA V<\/li><li>Arkham s\u00e9rii<\/li><li>Titanfall 2 &#8211; Cause and Effect<\/li><\/ul><\/li><\/ul>\n\n\n\n<p><strong>Matthew Stark<\/strong> m\u011bl p\u0159edn\u00e1\u0161ku \u201cMaking puzzles for people who don\u2019t like puzzles\u201d a v n\u00ed m\u011bl n\u011bkolik velice dobr\u00fdch post\u0159eh\u016f. Abych zde nep\u0159episoval celou jeho p\u0159edn\u00e1\u0161ku, vyp\u00edchnu dva hlavn\u00ed pointy.<\/p>\n\n\n\n<ul><li><strong>Visually intuitive mechanics<\/strong>. Pokud chcete uleh\u010dit hr\u00e1\u010di, ud\u011blejte mechaniky smyslupln\u00e9 a nav\u00e1zan\u00e9 na re\u00e1lnou zku\u0161enost. V takov\u00e9m p\u0159\u00edpad\u011b se hr\u00e1\u010d nemus\u00ed u\u010dit, jak se hrou zach\u00e1zet. Konkr\u00e9tn\u011b Viewfinder pou\u017e\u00edv\u00e1 jako hlavn\u00ed mechaniku fo\u0165\u00e1k. Ka\u017ed\u00fd samoz\u0159ejm\u011b v\u00ed, jak funguje fo\u0165\u00e1k.<\/li><li>Je to pravd\u011bpodobn\u011b d\u016fvod, pro\u010d tak \u010dasto ve hr\u00e1ch posouv\u00e1me bedny. Nepot\u0159ebuje to vysv\u011btlen\u00ed. Ka\u017ed\u00fd v\u00ed, \u017ee s bednou m\u016f\u017eeme posouvat, \u017ee mohou b\u00fdt t\u011b\u017ek\u00e9, \u017ee podl\u00e9haj\u00ed gravitaci a \u017ee na n\u011b m\u016f\u017eeme stoupnout.<\/li><li><strong>Minimize perceived complexity.<\/strong> Hra m\u016f\u017ee obsahovat t\u011b\u017ek\u00e9 a komplexn\u00ed puzzly, ale nesm\u00ed to j\u00edt poznat. U puzzle designu je typick\u00e9, \u017ee navy\u0161ujete obt\u00ed\u017enost komplexnost\u00ed, ale to m\u016f\u017ee v\u00e9st k nehezk\u00e9mu v\u00fdsledku, kdy m\u00e1te v levelu p\u011bt p\u00e1k, sedm tla\u010d\u00edtek, dv\u011b hrozby, osm beden\u2026 DOST DOST DOST! V\u017edy se sna\u017ete, aby kdy\u017e p\u0159ich\u00e1z\u00ed hr\u00e1\u010d do nov\u00e9ho puzzlu, \u010delil t\u0159eba maxim\u00e1ln\u011b t\u0159em prvk\u016fm a m\u011bl tak odvahu se do n\u011bj pustit.<\/li><li>Jako dobr\u00fd trik jsem pak v na\u0161\u00ed diskuzi uvedl Inside, kde p\u0159ijdete na novou obrazovku, vid\u00edte p\u00e1r interaktivn\u00edch prvk\u016f, ale p\u0159i jejich zkou\u0161en\u00ed se v\u00e1m otev\u0159e dal\u0161\u00ed m\u00edstnost, nebo do mapy spadne bedna. Hra v\u00e1m tedy neuk\u00e1\u017ee v\u0161echny prvny pot\u0159ebn\u00e9 k \u0159e\u0161en\u00ed hned od za\u010d\u00e1tku. Rad\u0161i v\u00e1s puzzlem provede co nejhlad\u0161\u00edm zp\u016fsobem mo\u017en\u00fdm.<\/li><li>B\u011bhem na\u0161eho n\u00e1sleduj\u00edc\u00edho pokecu jsem z n\u011bj pak vytahal jeho doporu\u010den\u00ed na skv\u011bl\u00e9 puzzle hry, tak\u017ee pokud tohle je obast, kterou pot\u0159ebujete nastudovat, mrkn\u011bte na :<ul><li>Portal<\/li><li>Patrick&#8217;s Parabox<\/li><li>Kine<\/li><li>Outer Wilds<\/li><\/ul><\/li><\/ul>\n\n\n\n<p>Posledn\u00ed p\u0159edn\u00e1\u0161kou a obrovsk\u00fdm zdrojem inspirace pro m\u011b byl <strong>Antony Johnston<\/strong>, kter\u00fd v sobotu m\u011bl p\u0159edn\u00e1\u0161ku &#8222;How to Run (and Survive) a Writers&#8216; Room&#8220;.<\/p>\n\n\n\n<p>Pokud tento koncept v\u016fbec nezn\u00e1te, jde o postup, kter\u00fd se pou\u017e\u00edv\u00e1 p\u0159edev\u0161\u00edm v seri\u00e1lech, ale m\u00e1 sv\u00e9 m\u00edsto jak ve filmu tak ve hr\u00e1ch.<\/p>\n\n\n\n<p>\u010clov\u011bk, kter\u00fd napsal pilotn\u00ed epizodu, jde do role &#8222;Showrunner&#8220; a je vlastn\u011b lead t\u00fdmu sc\u00e9n\u00e1rist\u016f.<\/p>\n\n\n\n<p>Ti se najmou s co nejr\u016fznorod\u011bj\u0161\u00ed zku\u0161enost\u00ed. A\u0165 u\u017e jde o po\u010det p\u0159edchoz\u00edch projekt\u016f, povahu, styl psan\u00ed \u010di osobn\u00ed preference.<br>Showrunner pak u\u017e t\u00e9m\u011b\u0159 nic nep\u00ed\u0161e. Jen \u0159\u00edd\u00ed brainstormingy, dr\u017e\u00ed vizi projektu a zad\u00e1v\u00e1 ostatn\u00edm, co je pot\u0159eba napsat a do kdy.<\/p>\n\n\n\n<p>\u00da\u010delem t\u00e9to metody je kvalitn\u011b a rychle vygenerovat dostate\u010dn\u00e9 mno\u017estv\u00ed n\u00e1pad\u016f, ty rozd\u011blit, otestovat, vypolishovat a zabalit do fin\u00e1ln\u00edho produktu.<br>\u201cIde\u00e1ln\u011b\u201d by m\u011bl Showrunner nakonec v\u0161e p\u0159epsat pro doc\u00edlen\u00ed konzistentn\u00edho v\u00fdsledku.<br>V praxi je ale pot\u0159eba dr\u017eet balanc a nep\u0159episovat autor\u016fm ve\u0161kerou jejich pr\u00e1ci, pokud je ide\u00e1ln\u00ed.<\/p>\n\n\n\n<p>V ka\u017ed\u00e9m p\u0159\u00edpad\u011b si ale za v\u00fdsledek nebere kredit. Uvedeni jsou jen ti konrk\u00e9tn\u00ed sc\u00e9n\u00e1risti, co na dan\u00e9 epizod\u011b pracovali a on je podepsan\u00fd pouze pod rol\u00ed Showrunnera.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Z leto\u0161n\u00edho Game Accessu jsem si odnesl nespo\u010det dojm\u016f, n\u00e1pad\u016f a nov\u00fdch poznatk\u016f. N\u011bkter\u00e9 p\u0159i\u0161ly z p\u0159edn\u00e1\u0161ek, v\u011bt\u0161inu ale p\u0159inesly plodn\u00e9 diskuze se zaj\u00edmav\u00fdmi lidmi. Abych tyto dojmy a podn\u011bty z\u00faro\u010dil co nejl\u00e9pe, rozhodl jsem se je shrnout a pod\u011blit se o n\u011b.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/298"}],"collection":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/comments?post=298"}],"version-history":[{"count":1,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/298\/revisions"}],"predecessor-version":[{"id":300,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/298\/revisions\/300"}],"wp:attachment":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/media?parent=298"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/categories?post=298"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/tags?post=298"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}