{"id":132,"date":"2023-06-27T11:16:00","date_gmt":"2023-06-27T11:16:00","guid":{"rendered":"https:\/\/emilgasparec.cz\/blog\/?p=132"},"modified":"2023-05-27T06:53:57","modified_gmt":"2023-05-27T06:53:57","slug":"12-principu-game-designu-wip","status":"publish","type":"post","link":"https:\/\/emilgasparec.cz\/blog\/game-design\/12-principu-game-designu-wip\/","title":{"rendered":"12 princip\u016f game designu (WIP)"},"content":{"rendered":"\n<p>V\u017edycky jsem z\u00e1vid\u011bl anim\u00e1tor\u016fm jejich 12 princip\u016f animace.<\/p>\n\n\n\n<p>Pokud jste o nich nikdy nesly\u0161eli, je to 12 obecn\u011b platn\u00fdch princip\u016f, jejich\u017e dodr\u017een\u00ed zlep\u0161\u00ed v\u00fdslednou animaci bez ohledu na to, jestli jde o abstraktn\u00ed intro pro youtubov\u00fd kan\u00e1l, nebo celove\u010dern\u00ed anim\u00e1\u010d.<\/p>\n\n\n\n<p>Samoz\u0159ejm\u011b nen\u00ed nutn\u00e9 je slep\u011b dodr\u017eovat. Zku\u0161en\u00fd grafik dokonce um\u00ed jejich absenci vyu\u017e\u00edt pro sv\u016fj vlastn\u00ed prosp\u011bch. Za\u010d\u00ednaj\u00edc\u00ed anim\u00e1tor ale nem\u016f\u017ee ud\u011blat nic lep\u0161\u00edho, ne\u017e \u017ee si je vytetuje na p\u0159edlokt\u00ed a bude je n\u00e1sledovat jako slovo bo\u017e\u00ed. Pokud toti\u017e na sv\u016fj toporn\u011b pohybuj\u00edc\u00ed se m\u00ed\u010dek za\u010dne aplikovat tyto principy, jako z\u00e1zrakem se v\u00fdsledek prom\u011bn\u00ed na d\u00edlo hodn\u00e9 Pixaru.<\/p>\n\n\n\n<p class=\"has-text-align-center\">Pod\u00edvejte, jak\u00fd rozd\u00edl ud\u011bl\u00e1 jen jeden princip.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" width=\"1892\" height=\"1352\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/Animation-Principles.gif\" alt=\"\" class=\"wp-image-175\"\/><figcaption><em>+1 princip &#8211; Squash and stretch<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>Game design ale po\u0159\u00e1dn\u011b nic takov\u00e9ho nem\u00e1.&nbsp;<\/p>\n\n\n\n<p>Tedy alespo\u0148 dote\u010f. Ne\u017e jsem se do toho pustil j\u00e1.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>Ne\u017e jsem se pustil do konstrukce vlastn\u00edch dvan\u00e1cti princip\u016f game designu, jsem \u0161el omrknout web. Po lehk\u00e9m googlen\u00ed jsem na\u0161el principy pro ak\u010dn\u00ed gameplay, kter\u00fd vypad\u00e1 slibn\u011b, ale je u\u017e specifick\u00fd a na \u0159adu \u017e\u00e1nr\u016f a forem her se ned\u00e1 pou\u017e\u00edt.<\/p>\n\n\n\n<p>Link <a href=\"https:\/\/www.gamedeveloper.com\/design\/the-13-basic-principles-of-gameplay-design\">https:\/\/www.gamedeveloper.com\/design\/the-13-basic-principles-of-gameplay-design<\/a><\/p>\n\n\n\n<p>Kdy\u017e googlen\u00ed nepomohlo, polo\u017eil jsem dotaz Chat GPT. Ten zase vypsal sp\u00ed\u0161e mix princip\u016f pro rozumn\u00fd v\u00fdvoj: prototyping, iteration.<br>A nebo aktu\u00e1ln\u011b popul\u00e1rn\u00ed hodnoty, jako: replayability.<\/p>\n\n\n\n<p>Neuspokojiv\u00e9 v\u00fdsledky jsou ale naprosto pochopiteln\u00e9.<\/p>\n\n\n\n<ul><li>1. Ve srovn\u00e1n\u00ed s animac\u00ed jsme mnohem mlad\u0161\u00ed discipl\u00edna.<\/li><li>2. V t\u00e9to mlad\u00e9 discipl\u00edn\u011b je jen m\u00e1lo designer\u016f, kte\u0159\u00ed by s tvorbou her str\u00e1vilo dost \u010dasu, aby takov\u00e9 z\u00e1v\u011bry v\u016fbec mohli vytvo\u0159it.<\/li><li>3. hry mohou b\u00fdt velice rozli\u0161n\u00e9 povahy. Od deskovek, p\u0159es ak\u010dn\u00ed videohry, mobiln\u00ed casual hry a\u017e po VR z\u00e1\u017eitky.<\/li><\/ul>\n\n\n\n<p>Vzhledem k t\u011bmto okolnostem je samoz\u0159ejm\u011b i pro m\u011b nemo\u017en\u00e9 definitivn\u00edch 12 princip\u016f game designu sepsat. Zat\u00edm.<\/p>\n\n\n\n<p>Ale mo\u017en\u00e1 o to zaj\u00edmav\u011bj\u0161\u00ed a z\u00e1sadn\u011bj\u0161\u00ed mi p\u0159ijde se o to alespo\u0148 pokou\u0161et.<\/p>\n\n\n\n<p>Toto jsou moje prvn\u00ed 4 principy, kter\u00e9 mi p\u0159ijdou solidn\u00ed, pravdiv\u00e9 a univerz\u00e1ln\u00ed bez ohledu na to, o jakou hru usilujete.<\/p>\n\n\n\n<h2>1. Hr\u00e1\u010dovi volby maj\u00ed vliv<\/h2>\n\n\n\n<p>V t\u00e9 nejz\u00e1kladn\u011bj\u0161\u00ed form\u011b je toto pravdou u t\u00e9m\u011b\u0159 ka\u017ed\u00e9 videohry.<\/p>\n\n\n\n<p>Hra m\u00e1 za\u010d\u00e1tek a konec. A do konce se hr\u00e1\u010d dostane jen vlastn\u00ed snahou. <\/p>\n\n\n\n<p>Pokud hr\u00e1\u010d nic neud\u011bl\u00e1, jeho postavi\u010dka bude st\u00e1t furt na tom stejn\u00e9m m\u00edst\u011b. V ka\u017ed\u00e9m levelu, v ka\u017ed\u00e9m konfliktu a p\u0159ed ka\u017edou v\u00fdzvou je to hr\u00e1\u010d\u016fv vliv a interakce, kter\u00e1 ur\u010d\u00ed, zda se ke konci p\u0159ibl\u00ed\u017e\u00ed \u010di nikoliv.<\/p>\n\n\n\n<p>Tohle je samoz\u0159ejm\u011b ta nejjednodu\u0161\u0161\u00ed a nejm\u00e9n\u011b n\u00e1ro\u010dn\u00e1 forma na spln\u011bn\u00ed. A i tak jsou hry, kter\u00e9 v n\u00ed selh\u00e1vaj\u00ed, jako nap\u0159\u00edklad idle hry (cookie clicker), kter\u00e9 nemaj\u00ed konec a b\u011b\u017e\u00ed i bez hr\u00e1\u010de.<\/p>\n\n\n\n<p>Pokud chcete hr\u00e1\u010dovi volby reflektovat v\u00edce, ud\u011bl\u00e1te h\u0159e v\u00edce konc\u016f, kter\u00e9 budou odr\u00e1\u017eet jeho snahu a rozhodnut\u00ed. Rozhodnut\u00ed ale nemus\u00ed b\u00fdt jen okatou volbou v dialogu nebo volbou cesty na k\u0159i\u017eovatce.<\/p>\n\n\n\n<p>Nap\u0159\u00edklad Disgaea: Afternoon of Darkness je velice line\u00e1rn\u00ed TRPG, kter\u00e9 m\u00e1 ale 10 zcela unik\u00e1tn\u00edch konc\u016f. P\u0159itom hra v\u00e1s ani jednou nevyzve k tomu ud\u011blat v\u011bdomou volbu. V\u0161e se odr\u00e1\u017e\u00ed od va\u0161eho hr\u00e1\u010dsk\u00e9ho stylu a na co se p\u0159i hran\u00ed zam\u011b\u0159\u00edte. Jeden z rozhoduj\u00edc\u00edch faktor\u016f je nap\u0159\u00edklad po\u010det vlastn\u011b zabyt\u00fdch p\u0159\u00e1telsk\u00fdch jednotek. A\u0165 u\u017e omylem a nebo z\u00e1m\u011brn\u011b.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" width=\"480\" height=\"272\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/disgaea_afternoon_of_darkness_image3.jpg\" alt=\"\" class=\"wp-image-165\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/disgaea_afternoon_of_darkness_image3.jpg 480w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/disgaea_afternoon_of_darkness_image3-300x170.jpg 300w\" sizes=\"(max-width: 480px) 100vw, 480px\" \/><figcaption>Disgaea: Afternoon of Darkness (PSP)<\/figcaption><\/figure>\n\n\n\n<p>I kdy\u017e m\u00e1te konec jeden jedin\u00fd, d\u00e1 se alespo\u0148 variovat cesta k n\u011bmu. TellTale hry toho asi nejsou nejlep\u0161\u00edm p\u0159\u00edkladem, ale aspo\u0148 jsou nejv\u00edce n\u00e1zorn\u00fdm. Po volb\u00e1ch se \u010dasto objev\u00ed pozn\u00e1mka, kter\u00e1 nazna\u010duje, \u017ee jste se vydali na jinou cestu.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"700\" height=\"394\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/maxresdefault-2-1-700x394.jpg\" alt=\"\" class=\"wp-image-166\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/maxresdefault-2-1-700x394.jpg 700w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/maxresdefault-2-1-300x169.jpg 300w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/maxresdefault-2-1-768x432.jpg 768w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/maxresdefault-2-1-800x450.jpg 800w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/maxresdefault-2-1.jpg 1280w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><figcaption>Wolf Among Us<\/figcaption><\/figure>\n\n\n\n<p>Term\u00edny, kter\u00e9 by s t\u00edmto principem souvisely jsou t\u0159eba podporov\u00e1n\u00ed h\u0159\u00ed\u010dovi &#8222;<strong>agency<\/strong>&#8220; a nebo respektov\u00e1n\u00ed <strong>typologie hr\u00e1\u010d\u016f<\/strong> a implementace z\u00e1bavy pro ka\u017ed\u00fd z nich.<\/p>\n\n\n\n<p>M\u00edra agency doslova p\u0159edstavuje, jak z\u00e1sadn\u00ed z\u00e1sah hr\u00e1\u010d m\u016f\u017ee do hry ud\u011blat a jakou autonomii u toho m\u00e1. M\u016f\u017ee t\u0159eba zab\u00edt NPC\u010dko d\u00e1vaj\u00edc\u00ed questy a o n\u011b tak p\u0159ij\u00edt? M\u016f\u017ee hr\u00e1\u010d prodat itemy obchodn\u00edkovi a je\u0161t\u011b v ten ve\u010der ho o n\u011b okr\u00e1st? A n\u00e1sledn\u011b za to i n\u00e9st n\u00e1sledky?<\/p>\n\n\n\n<p>Typologie hr\u00e1\u010d\u016f n\u00e1m ve zkratce nazna\u010duje, \u017ee ka\u017ed\u00fd hr\u00e1\u010d je jin\u00fd. Od hry o\u010dek\u00e1v\u00e1 n\u011bco jin\u00e9ho a situace chce i \u0159e\u0161it jinak. Umo\u017e\u0148uje hra ak\u010dn\u00ed i stealthov\u00fd pr\u016fchod? Mus\u00ed v\u0161e vyst\u0159\u00edlet, nebo se m\u016f\u017ee ze situace i vykecat? Mus\u00ed hr\u00e1t za hrdinu, a nebo si m\u016f\u017ee vyzkou\u0161et b\u00fdt i padouch?<\/p>\n\n\n\n<h2>2. Hr\u00e1\u010dova snaha je \u0159\u00e1dn\u011b odm\u011bn\u011bna<\/h2>\n\n\n\n<p>S odm\u011bnami m\u016f\u017ee ka\u017ed\u00e1 hra nakl\u00e1dat jinak, ale v kone\u010dn\u00e9m d\u016fsledku je v\u017edy lep\u0161\u00ed, kdy\u017e norm\u00e1ln\u00ed pr\u016fb\u011bh je odm\u011bn\u011bn\u00fd norm\u00e1ln\u011b a nadm\u011brn\u00fd v\u00fdkon nadm\u011brn\u011b.<\/p>\n\n\n\n<p>Jen proto, \u017ee nem\u00e1te propracovan\u00fd syst\u00e9m levelov\u00e1n\u00ed a v\u00fdvoj postavy, neznamen\u00e1, \u017ee se mus\u00edte s odm\u011bnami omezit na tuny \u010depi\u010dek. Kouk\u00e1m na tebe Kena: Bridge of Spirits.<br>Odm\u011bnou m\u016f\u017ee b\u00fdt:<\/p>\n\n\n\n<ul><li>Speci\u00e1ln\u00ed konec hry&nbsp;<\/li><li>Lokace, do kter\u00e9 se jinak hr\u00e1\u010d nedostane<\/li><li>Nep\u0159\u00edtel nebo boss, kter\u00fd jinde ve h\u0159e nen\u00ed<\/li><li>Jedine\u010dn\u00fd v\u00fdhled na level\/sv\u011bt<\/li><li>Unik\u00e1tn\u00ed NPC<\/li><li>Unik\u00e1tn\u00ed rozhovor nebo lore<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"700\" height=\"560\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/AD_gNr058-lNr17_Andrew_Ryan_-_The_Great_Chain_f0449-700x560.webp\" alt=\"\" class=\"wp-image-168\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/AD_gNr058-lNr17_Andrew_Ryan_-_The_Great_Chain_f0449-700x560.webp 700w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/AD_gNr058-lNr17_Andrew_Ryan_-_The_Great_Chain_f0449-300x240.webp 300w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/AD_gNr058-lNr17_Andrew_Ryan_-_The_Great_Chain_f0449-768x614.webp 768w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/AD_gNr058-lNr17_Andrew_Ryan_-_The_Great_Chain_f0449-800x640.webp 800w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/AD_gNr058-lNr17_Andrew_Ryan_-_The_Great_Chain_f0449.webp 1000w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><figcaption>Bioshock 1<\/figcaption><\/figure>\n\n\n\n<p>Audiology z Bishocku jsou dobrou uk\u00e1zkou. Sv\u011bt Bioshocku v\u00e1s automaticky vt\u00e1hne a va\u0161i hlavou zaplav\u00ed ot\u00e1zkami. &#8222;Co se tady proboha stalo?&#8220; &#8222;Jak tu n\u011bkdo mohl \u017e\u00edt?&#8220; &#8222;Pro\u010d takov\u00e9 m\u00edsto v\u016fbec vzniklo?&#8220;<\/p>\n\n\n\n<p>Audiology ve h\u0159e tak nejsou jen vatou v obsahu. Je to odm\u011bnou pro ka\u017ed\u00e9ho, kdo chce zjistit v\u00edc.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"700\" height=\"394\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/pop0_ss5_full_164578-700x394.webp\" alt=\"\" class=\"wp-image-169\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/pop0_ss5_full_164578-700x394.webp 700w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/pop0_ss5_full_164578-300x169.webp 300w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/pop0_ss5_full_164578-768x432.webp 768w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/pop0_ss5_full_164578-800x450.webp 800w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/pop0_ss5_full_164578.webp 960w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><figcaption>Prince of Persia 2008<\/figcaption><\/figure>\n\n\n\n<p>Prince of Persia z roku 2008 je popravd\u011b m\u016fj nejobl\u00edben\u011bj\u0161\u00ed, i navzdory tomu, \u017ee je to obecn\u011b neuzn\u00e1van\u00fd d\u00edl s\u00e9rie.<\/p>\n\n\n\n<p>Tou asi hlavn\u00ed zm\u011bnou je, \u017ee na va\u0161ich cest\u00e1ch v\u00e1s doprov\u00e1z\u00ed princezna. Jejich vztah se po cest\u011b vyv\u00edj\u00ed a pokud v\u00e1s tato interakce zaj\u00edm\u00e1 v\u00edce, m\u00e1te nap\u0159\u00ed\u010d hrou mo\u017enost se zastavit a prohodit drobn\u00e9 konverzace. N\u011bkter\u00e9 z nich jsou ale kontextov\u00e9 a proto pokud jste v n\u011bjak\u00e9 lokaci nebyli, nebo v n\u00ed tyto interakce nevypot\u0159ebovali, minete je.<\/p>\n\n\n\n<p>Pr\u016fzkum nemus\u00ed b\u00fdt tedy jen kv\u016fli tomu, co v prostoru najdete, ale i o \u010dem si pov\u00edte se sv\u00fdmi spole\u010dn\u00edky.<\/p>\n\n\n\n<p>Pod tento princip by \u010d\u00e1ste\u010dn\u011b spadal i balanc. V\u011bt\u0161inou je nevyv\u00e1\u017een\u00e1 hra otravn\u00e1 kv\u016fli neospravedlniteln\u00fdmi v\u00fdkyvy v obt\u00ed\u017enosti. P\u0159est\u0159elen\u00e1 obt\u00ed\u017enost ud\u011bl\u00e1 \u00fasek frustruj\u00edc\u00ed, p\u0159ili\u017e n\u00edzk\u00e1 naopak nudou.<\/p>\n\n\n\n<p>\u0160patn\u011b vyv\u00e1\u017een\u00e1 hra je ale tak\u00e9 protivn\u00e1 ve sv\u00e9m hodnocen\u00ed. Zpravidla toti\u017e takov\u017e nevyv\u00e1\u017een\u00fd sektor nen\u00ed kompenzovan\u00fd stejn\u011b nevyv\u00e1\u017eenou odm\u011bnou.<\/p>\n\n\n\n<h2>3. Hra je \u010destn\u00e1<\/h2>\n\n\n\n<p>Toto pravidlo jsem m\u011bl nejd\u0159\u00edve pojmenovan\u00e9 \u201cHra nel\u017ee\u201d ale pak mi do\u0161lo, \u017ee videohry d\u011blaj\u00ed \u010dasto celou \u0159adu v\u011bc\u00ed za na\u0161imi z\u00e1dy. Viz \u010dl\u00e1nek o mechanik\u00e1ch. Hlavn\u00ed ale je, aby tak \u010dinily pro na\u0161e dobro a byly ke v\u0161em hr\u00e1\u010d\u016fm stejn\u011b spravedliv\u00e9.<br><br>V offline sf\u00e9\u0159e by se hledal p\u0159\u00edklad jen t\u011b\u017eko.<\/p>\n\n\n\n<p>Nevinnou variantou by bylo, \u017ee hra prvn\u00edm levelem vytv\u00e1\u0159\u00ed fale\u0161n\u00e1 o\u010dek\u00e1v\u00e1n\u00ed. T\u0159eba \u017ee hra vypad\u00e1 jako st\u0159\u00edle\u010dka na jin\u00e9 planet\u011b a zbytek hry je pak z\u00e1vodn\u00ed hra na zemi.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"700\" height=\"395\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/stazeny-soubor-700x395.jpg\" alt=\"\" class=\"wp-image-173\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/stazeny-soubor-700x395.jpg 700w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/stazeny-soubor-300x169.jpg 300w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/stazeny-soubor-768x434.jpg 768w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/stazeny-soubor-800x452.jpg 800w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/stazeny-soubor.jpg 1024w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><figcaption>Brutal Legend<\/figcaption><\/figure>\n\n\n\n<p>Re\u00e1ln\u00fd p\u0159\u00edklad by byl Brutal legend. Na konci dne jde o strategickou hru ze t\u0159et\u00ed osoby. Prvn\u00ed hodiny ale str\u00e1v\u00edte combatem a j\u00edzdou v otev\u0159en\u00e9m sv\u011bt\u011b.<\/p>\n\n\n\n<p>Trochu d\u00e1le by byly p\u0159\u00edpady, kdy ve h\u0159e level\u00edme zbyte\u010dn\u011b pomalu, jen aby vytv\u00e1\u0159ela d\u016fvod koupit si EXP boost.&nbsp;<\/p>\n\n\n\n<p>Nebo hra, jej\u00ed\u017e skute\u010dn\u00fd konec je zam\u010den\u00fd v placen\u00e9m DLC\u010dku.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" width=\"700\" height=\"394\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/9643L-700x394.jpg\" alt=\"\" class=\"wp-image-170\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/9643L-700x394.jpg 700w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/9643L-300x169.jpg 300w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/9643L-768x432.jpg 768w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/9643L-800x450.jpg 800w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/9643L.jpg 1024w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><figcaption>Asura&#8217;s Wrath<\/figcaption><\/figure>\n\n\n\n<p>Asura&#8217;s Wrath je dobr\u00fd p\u0159\u00edklad tohoto nedostupn\u00e9ho konce. Hra je bl\u00ed\u017ee epick\u00e9mu ak\u010dn\u00edmu anim\u00e1\u010di a to podporuje i fakt, \u017ee gameplay je rozd\u011blen\u00fd do epizod, kde ka\u017ed\u00e1 m\u00e1 svoje vlastn\u00ed titulky. Velk\u00e9 fin\u00e1le? To je ale jako koupiteln\u00e9 DLC.<\/p>\n\n\n\n<p>Ne, \u017ee by hra samotn\u00e1 nebyla uspokojiv\u00e1, ale jakmile si n\u011bkdo bude cht\u00edt u\u017e\u00edt kompletn\u00ed z\u00e1\u017eitek po t\u00e9, co Sony skute\u010dn\u011b vypne store na PS3, bude m\u00edt sm\u016flu.<\/p>\n\n\n\n<p>V online sf\u00e9\u0159e to naopak p\u0159\u00edpady p\u0159ekypuje. Hry, kter\u00e9 sleduj\u00ed potenci\u00e1l vyrej\u017eovat z v\u00e1s pen\u00edze a pak podle toho upravuj\u00ed drop raty.<\/p>\n\n\n\n<p>Hry, kter\u00e9 maj\u00ed z\u00e1m\u011brn\u011b n\u011bkolik m\u011bn, aby ne\u0161lo poznat, kolik v\u011bci skute\u010dn\u011b stoj\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" width=\"650\" height=\"365\" src=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/Marvels-Avengers-Overview-650x365-1.png\" alt=\"\" class=\"wp-image-171\" srcset=\"https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/Marvels-Avengers-Overview-650x365-1.png 650w, https:\/\/emilgasparec.cz\/blog\/wp-content\/uploads\/2023\/02\/Marvels-Avengers-Overview-650x365-1-300x168.png 300w\" sizes=\"(max-width: 650px) 100vw, 650px\" \/><figcaption>Marvel&#8217;s Avengers<\/figcaption><\/figure>\n\n\n\n<p>O tom, \u017ee velk\u00e9 hry nejsou u\u0161et\u0159eny loot box\u016f ani fale\u0161n\u00fdch statistik v\u00edme dost. V posledn\u00ed dob\u011b u\u017e ale p\u0159ijali i tento koncept mnoha m\u011bn, kter\u00fd byl a\u017e do ned\u00e1vna po\u0159\u00e1d je\u0161t\u011b v\u00fdsadou F2P mobiln\u00edch blbinek.<\/p>\n\n\n\n<p>Je lehk\u00e9 \u0159\u00edct, \u017ee hry jsou jen volno\u010dasovou aktivitou a proto si ka\u017ed\u00fd m\u016f\u017ee se sv\u00fdm \u010dasem a pen\u011bzi d\u011blat co chce. Ale nezapome\u0148te na imerzi. Nezapome\u0148te na teorii magick\u00e9ho kruhu. Pokud hra hr\u00e1\u010de pohlt\u00ed, chce v n\u00ed pokra\u010dovat. V tom okam\u017eiku m\u00e1 designer nad hr\u00e1\u010dem ur\u010ditou moc, kterou by m\u011bl vyu\u017e\u00edt jen k dobr\u00e9mu. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote\"><p>Designujte hry, ne elaborovan\u00e9 podvody.<\/p><\/blockquote>\n\n\n\n<h2>4. Gameplay je poka\u017ed\u00e9 jin\u00fd<\/h2>\n\n\n\n<p>S\u00edlu rozmanit\u00e9ho gameplaye hezky popisuj\u00ed ve sv\u00e9 GDC p\u0159edn\u00e1\u0161ce v\u00fdvoj\u00e1\u0159i z Naughty Dogs. Nejlep\u0161\u00ed zp\u016fsob, jak hr\u00e1\u010de udr\u017eet u hran\u00ed, je neust\u00e1le mu nab\u00edzet odli\u0161n\u00e9 z\u00e1\u017eitky.<\/p>\n\n\n\n<p>R\u016fzn\u00e9 typy obsahu v p\u0159edn\u00e1\u0161ce naz\u00fdvaj\u00ed pil\u00ed\u0159i: cutsc\u00e9na, st\u0159\u00edlen\u00ed, puzzly, explorace, ut\u00edkac\u00ed sekvence<\/p>\n\n\n\n<p>Ka\u017ed\u00fd pil\u00ed\u0159 m\u00e1 jin\u00fd pacing a ve h\u0159e nikdy neuvid\u00edte dva stejn\u00e9 pil\u00ed\u0159e za sebou.<\/p>\n\n\n\n<p>Samoz\u0159ejm\u011b i hra, kter\u00e1 m\u00e1 jen jeden pil\u00ed\u0159, se d\u00e1 neust\u00e1le variovat.<\/p>\n\n\n\n<p>Pokud je to st\u0159\u00edle\u010dka, tak ka\u017ed\u00e1 p\u0159est\u0159elka m\u016f\u017ee b\u00fdt v jin\u00e9m prost\u0159ed\u00ed, proti jin\u00e9mu seskupen\u00ed nep\u0159\u00e1tel a s jin\u00fdmi zbran\u011bmi.<\/p>\n\n\n\n<p>I deskov\u00e1 hra by poka\u017ed\u00e9 m\u011bla prob\u011bhnout jinak. M\u016f\u017eeme ji sice poka\u017ed\u00e9 hr\u00e1t s jin\u00fdmi lidmi a v jin\u00e9m po\u010dtu, ale pokud gameplay povede v\u017edy ke stejn\u00e9mu pr\u016fb\u011bhu, nem\u00e1 smysl ji znovu hr\u00e1t.<\/p>\n\n\n\n<p>Nap\u0159\u00edklad hr\u00e1\u010d, kter\u00fd si vezme tuhle postavu nejde porazit, nebo hr\u00e1\u010d, kter\u00fd za\u010d\u00edn\u00e1 v\u017edycky vede hru.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Toto jsou prvn\u00ed \u010dty\u0159i principy game designu, na kter\u00e9 jsem p\u0159i\u0161el.<\/p>\n\n\n\n<p>Nen\u00ed jich dvan\u00e1ct a mo\u017en\u00e1 ani nejsou tak pou\u017eiteln\u00e9, jak mi aktu\u00e1ln\u011b pripadaj\u00ed.<\/p>\n\n\n\n<p>Beru je sp\u00ed\u0161e jako draft, ke kter\u00e9mu se jednou vr\u00e1t\u00edm, nebo od kter\u00e9ho se mohou odrazit jin\u00ed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V\u017edycky jsem z\u00e1vid\u011bl anim\u00e1tor\u016fm jejich 12 princip\u016f animace. Pokud jste o nich nikdy nesly\u0161eli, je to 12 obecn\u011b platn\u00fdch princip\u016f, jejich\u017e dodr\u017een\u00ed zlep\u0161\u00ed v\u00fdslednou animaci bez ohledu na to, jestli jde o abstraktn\u00ed intro pro youtubov\u00fd kan\u00e1l, nebo celove\u010dern\u00ed anim\u00e1\u010d. Samoz\u0159ejm\u011b nen\u00ed nutn\u00e9 je slep\u011b dodr\u017eovat. Zku\u0161en\u00fd grafik dokonce um\u00ed jejich absenci vyu\u017e\u00edt pro sv\u016fj&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3,5],"tags":[],"_links":{"self":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/132"}],"collection":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/comments?post=132"}],"version-history":[{"count":14,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/132\/revisions"}],"predecessor-version":[{"id":239,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/132\/revisions\/239"}],"wp:attachment":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/media?parent=132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/categories?post=132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/tags?post=132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}