{"id":13,"date":"2022-11-28T08:00:01","date_gmt":"2022-11-28T08:00:01","guid":{"rendered":"https:\/\/emilgasparec.cz\/blog\/?p=13"},"modified":"2022-12-03T21:04:01","modified_gmt":"2022-12-03T21:04:01","slug":"mechanika-vs-pravidlo","status":"publish","type":"post","link":"https:\/\/emilgasparec.cz\/blog\/basics\/mechanika-vs-pravidlo\/","title":{"rendered":"Co n\u00e1s m\u016f\u017ee Nukle\u00e1rn\u00ed G\u00e1ndh\u00ed nau\u010dit o hern\u00edm designu?"},"content":{"rendered":"\n<p>Sly\u0161eli jste n\u011bkdy o Nukle\u00e1rn\u00edm Gandhim?<\/p>\n\n\n\n<p>V prvn\u00ed Civilizaci (1991) byl Gandhi jednou z mo\u017en\u00fdch hrateln\u00fdch postav. Stejn\u011b jako v re\u00e1lu reprezentoval m\u00edrumilovn\u00e9 vl\u00e1dce. Kdy\u017e za n\u011bj ale hr\u00e1l po\u010d\u00edta\u010d, mohl sv\u00fdm postupem hrou sn\u00ed\u017eit svoji agresivitu z p\u016fvodn\u00ed hodnoty 1 a\u017e pod nulu. Na to program nebyl stav\u011bn\u00fd a proto jakmile tahle situace nastala, ultim\u00e1tn\u00ed pacifista se prom\u011bnil v \u0161\u00edlen\u00e9ho a nekontrolovateln\u00e9ho agresora (s hodnotou 255), kter\u00fd nem\u011bl probl\u00e9m vyhladit p\u016flku mapy nukle\u00e1rn\u00edmi zbran\u011bmi.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/3\/3b\/Nuclear_Gandhi.png\/1280px-Nuclear_Gandhi.png\" alt=\"\"\/><figcaption><em>Source: Wikipedia<\/em><\/figcaption><\/figure>\n\n\n\n<p>Tahle legenda je zn\u00e1m\u00e1 dodnes a d\u00edky popkultu\u0159e se roz\u0161\u00ed\u0159ila i mezi lidi hrou nepol\u00edben\u00e9. Samotn\u00ed tv\u016frci ale n\u011bkolikr\u00e1t zm\u00ednili, \u017ee nic takov\u00e9ho ve h\u0159e nen\u00ed a d\u00edt se ani nem\u016f\u017ee. Hr\u00e1\u010di jednodu\u0161e hledali vlastn\u00ed vysv\u011btlen\u00ed pro sv\u00e9 z\u00e1\u017eitky ze hry.<\/p>\n\n\n\n<p>Tohle je samoz\u0159ejm\u011b kr\u00e1sn\u00e1 uk\u00e1zka cel\u00e9 \u0159ady jev\u016f.<\/p>\n\n\n\n<ul><li>N\u00e1dhern\u00e9 doby bez roz\u0161\u00ed\u0159en\u00e9ho internetu, ve kter\u00e9 je\u0161t\u011b mohly organicky vznikat podobn\u00e9 m\u00fdty.<\/li><li>Tak\u00e9 je to uk\u00e1zka toho, jak u jak\u00e9hokoliv m\u00e9dia, lidsk\u00e1 p\u0159edstavivost d\u011bl\u00e1 p\u016flkou z\u00e1\u017eitku.<\/li><li><span class=\"has-inline-color has-vivid-red-color\">Z perspektivy game designu n\u00e1m to ale hezky demonstruje fundament\u00e1ln\u00ed vlastnost <strong>mechaniky <\/strong>a v \u010dem se li\u0161\u00ed od pravidla.<\/span><\/li><\/ul>\n\n\n\n<p>Pokud jste mysleli, \u017ee jde o synonyma, zde je kr\u00e1tk\u00e9 vysv\u011btlen\u00ed.<\/p>\n\n\n\n<!--more-->\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Kdy\u017e mluv\u00edme o spole\u010densk\u00fdch hr\u00e1ch, sportech nebo deskovk\u00e1ch, pou\u017e\u00edv\u00e1me p\u0159i jejich popisu slovo <strong>pravidlo<\/strong>. Kdy\u017e ale v\u00fdvoj\u00e1\u0159 za\u010dne mluvit o fungov\u00e1n\u00ed videohry, vol\u00ed term\u00edn <strong>mechanika<\/strong>.<\/p>\n\n\n\n<h3>PRAVIDLA<\/h3>\n\n\n\n<ul><li>Vy\u017eaduj\u00ed od hr\u00e1\u010de, aby je aktivn\u011b dodr\u017eoval. Z\u00fa\u010dastn\u011bn\u00ed je mus\u00ed zn\u00e1t a dobrovoln\u011b se podle nich \u0159\u00eddit, aby hra fungovala.<\/li><li>Vy\u017eaduj\u00ed kontrolu. Bu\u010f ve form\u011b rozhod\u010d\u00edho v p\u0159\u00edpad\u011b sport\u016f, nebo vz\u00e1jemn\u00e9 kontroly u deskov\u00fdch her.<\/li><li>Je mo\u017en\u00e9 je poru\u0161it. A\u0165 u\u017e z\u00e1m\u011brn\u011b \u010di nev\u011bdomky.<\/li><\/ul>\n\n\n\n<h3>MECHANIKY<\/h3>\n\n\n\n<ul><li>Videohra dodr\u017euje mechaniky za hr\u00e1\u010de. Hr\u00e1\u010d je nemus\u00ed v\u0161echny zn\u00e1t, aby mohl hru hr\u00e1t.<\/li><li><strong>To znamen\u00e1, \u017ee n\u011bkter\u00e9 mechaniky mohou b\u00fdt hr\u00e1\u010di zcela skryty.<\/strong><\/li><li>Z \u010deho\u017e vypl\u00fdv\u00e1, \u017ee videohern\u00ed syst\u00e9m m\u016f\u017ee b\u00fdt, a t\u00e9m\u011b\u0159 v\u017edy i je, mnohem komplexn\u011bj\u0161\u00ed, proto\u017ee v\u00fdpo\u010detn\u00ed b\u0159\u00edm\u011b nele\u017e\u00ed na hr\u00e1\u010di.<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>I kdy\u017e by se dalo \u0159\u00edct, \u017ee jde o pouh\u00e9 nuance, jejich dopady jsou z\u00e1sadn\u00ed.<\/p>\n\n\n\n<p>Druh\u00fd bod u mechanik: \u201c<em>mohou b\u00fdt p\u0159ed hr\u00e1\u010di skryty<\/em>\u201d, je p\u0159esn\u011b ten d\u016fvod, kter\u00fd vedl ke vzniku Nukle\u00e1rn\u00edho G\u00e1ndh\u00ed.<br>B\u00fdt to deskovka, hr\u00e1\u010di by nejd\u0159\u00edve str\u00e1vili hodiny u\u010den\u00edm se v\u0161ech pravidel a v pr\u016fb\u011bhu hry by je pak sami museli plnit. To znamen\u00e1, \u017ee pokud by v n\u00ed byl G\u00e1ndh\u00ed a m\u011bl posuvn\u00edk agrese, ka\u017ed\u00fd by jasn\u011b vid\u011bl, \u017ee \u017e\u00e1dnou takovou funkci nem\u00e1 a jeho nukle\u00e1rn\u00ed interpretace by nikdy nevznikla.<\/p>\n\n\n\n<p>T\u00edm, \u017ee videohry jsou velice komplexn\u00ed, nen\u00ed mo\u017en\u00e9 jejich vnit\u0159n\u00ed fungov\u00e1n\u00ed hr\u00e1\u010di dopodrobna sd\u011blovat. V\u00fdvoj\u00e1\u0159i tedy mus\u00ed pe\u010dliv\u011b volit, kter\u00e9 informace jsou d\u016fle\u017eit\u00e9 (\u017eivoty, po\u010det n\u00e1boj\u016f) a kter\u00e9 nikoliv (jak dlouho p\u0159eb\u00edj\u00ed nep\u0159\u00e1tel\u00e9, kter\u00e1 interakce zm\u011bn\u00ed hudbu ve h\u0159e). N\u011bkdy si ale jako v\u00fdvoj\u00e1\u0159i doslova p\u0159ejeme, aby se o na\u0161ich vnit\u0159n\u00edch syst\u00e9mech hry komunita nikdy nedozv\u011bd\u011bla.<\/p>\n\n\n\n<p>Podobn\u011b to m\u011bli v Capcomu p\u0159i v\u00fdvoji Resident Evil 4. Hra m\u00e1 hezky implementovanou dynamicky m\u011bn\u00edc\u00ed se obt\u00ed\u017enost. Pokud se v\u00e1m da\u0159\u00ed, nep\u0159\u00e1tel\u00e9 za\u010dnou b\u00fdt agresivn\u011bj\u0161\u00ed a loot men\u0161\u00ed. Pokud hru lam\u00edte (neum\u00edte m\u00ed\u0159it a nebo \u010dasto um\u00edr\u00e1te) nep\u0159\u00e1tele zpomal\u00ed, d\u011blaj\u00ed men\u0161\u00ed zran\u011bn\u00ed a v n\u011bkter\u00fdch p\u0159\u00edpadech se ani neobjev\u00ed.<\/p>\n\n\n\n<p>I p\u0159es to, \u017ee jde o skv\u011blou, funk\u010dn\u00ed a zaj\u00edmavou featuru, p\u0159ed vyd\u00e1n\u00edm hry se o n\u00ed v\u00fdvoj\u00e1\u0159i nezm\u00ednili ani v jednom rozhovoru. D\u016fvod je v\u011bt\u0161in\u011b hr\u00e1\u010d\u016f okam\u017eit\u011b jasn\u00fd. Na\u0161e snaha maximalizovat \u00fasp\u011bch by n\u00e1s mohla lehce dov\u00e9st ke strategii, kdy p\u0159ed bossem z\u00e1m\u011brn\u011b desetkr\u00e1t um\u0159eme a pak ho sejmeme s jednou rukou za z\u00e1dy.<\/p>\n\n\n\n<p>T\u00edm, \u017ee hr\u00e1\u010d nem\u016f\u017ee sledovat vnit\u0159n\u00ed procesy hry, je pot\u0159eba v r\u00e1mci komunikace udr\u017eet pocit jistoty a f\u00e9rovosti. \u010casto sta\u010d\u00ed, \u017ee hra poskytuje d\u016fle\u017eit\u00e9 informace v\u010das (telegrafovat \u00fatok bosse, zvukem hl\u00e1sit v\u00fdskyt collectiblu), p\u016fsob\u00ed responzivn\u011b a nep\u0159ed\u00e1v\u00e1 chybn\u00e9 informace (popis questu je chybn\u00fd, nabit\u00ed schopnost\u00ed trv\u00e1 v\u017edy o p\u016fl sekundy d\u00e9le, ne\u017e nazna\u010duje vizu\u00e1l).<\/p>\n\n\n\n<p>Pro udr\u017een\u00ed hr\u00e1\u010dovi pozornosti ale ob\u010das nesta\u010d\u00ed b\u00fdt jen f\u00e9r. Hra n\u011bkdy mus\u00ed doslova nadr\u017eovat hr\u00e1\u010di, jen aby vyhov\u011bla jeho p\u0159edstav\u00e1m.<\/p>\n\n\n\n<p>Pravd\u011bpodobnost je typick\u00e1 kategorie, ve kter\u00e9 maj\u00ed lid\u00e9 velice zkreslenou p\u0159edstavu o jej\u00edm fungov\u00e1n\u00ed. Pokud m\u00e1 zbra\u0148 \u0161anci z\u00e1sahu 50%, tak to rozhodn\u011b neznamen\u00e1, \u017ee ka\u017ed\u00e1 druh\u00e1 kulka tref\u00ed. S takovou \u0161anc\u00ed m\u016f\u017ee hr\u00e1\u010d st\u0159\u00edlet p\u016fl dne a netrefit v\u016fbec nic.<\/p>\n\n\n\n<p>V\u011bt\u0161ina hr\u00e1\u010d\u016f toto realistick\u00e9 chov\u00e1n\u00ed neo\u010dek\u00e1v\u00e1 a h\u0159e tedy nezb\u00fdv\u00e1, ne\u017e se tomu p\u0159izp\u016fsobit.<\/p>\n\n\n\n<pre class=\"wp-block-verse\">Nap\u0159\u00edklad \u017ee ukazuj\u00ed jin\u00e1 procenta \u0161ance, ne\u017e jak\u00e1 tam ve skute\u010dnosti jsou. \n <em>- Zbra\u0148 ukazuje 75%, ale vnit\u0159n\u011b m\u00e1 \u0161anci na z\u00e1sah 87%.\n<\/em>\nNebo je pro n\u00e1hodu p\u0159id\u00e1na dodate\u010dn\u00e1 logika, kter\u00e1 hr\u00e1\u010dovu p\u0159edstavu napln\u00ed.\n<em>- P\u0159i hodu minc\u00ed (tedy 50% \u0161anci) hr\u00e1\u010d nejpozd\u011bji po t\u0159ech prohr\u00e1ch tref\u00ed.<\/em><\/pre>\n\n\n\n<p>Kdyby nic takov\u00e9ho hra ned\u011blala a nechala n\u00e1hodu zcela p\u0159esnou, z\u00e1\u017eitek z n\u00ed by byl hor\u0161\u00ed a p\u016fsobil by nef\u00e9r. Hr\u00e1\u010d by hru dokonce mohl podez\u00edrat z podv\u00e1d\u011bn\u00ed.<\/p>\n\n\n\n<p>Oproti tomu, vlastn\u00ed hod kostkou zpochyb\u0148ovat nebudete. Sami jste ji vid\u011bli vypadnout z va\u0161ich rukou, a sledovali jste ji po cel\u00e9 cest\u011b a\u017e k jej\u00edmu zastaven\u00ed. I kdy\u017e prostor pro vlastn\u00ed interpretaci tu st\u00e1le je.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sly\u0161eli jste n\u011bkdy o Nukle\u00e1rn\u00edm Gandhim? V prvn\u00ed Civilizaci (1991) byl Gandhi jednou z mo\u017en\u00fdch hrateln\u00fdch postav. Stejn\u011b jako v re\u00e1lu reprezentoval m\u00edrumilovn\u00e9 vl\u00e1dce. Kdy\u017e za n\u011bj ale hr\u00e1l po\u010d\u00edta\u010d, mohl sv\u00fdm postupem hrou sn\u00ed\u017eit svoji agresivitu z p\u016fvodn\u00ed hodnoty 1 a\u017e pod nulu. Na to program nebyl stav\u011bn\u00fd a proto jakmile tahle situace nastala,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3],"tags":[],"_links":{"self":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/13"}],"collection":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/comments?post=13"}],"version-history":[{"count":16,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/13\/revisions"}],"predecessor-version":[{"id":70,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/posts\/13\/revisions\/70"}],"wp:attachment":[{"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/media?parent=13"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/categories?post=13"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emilgasparec.cz\/blog\/wp-json\/wp\/v2\/tags?post=13"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}