The player can influence character's decisions by teaching them different skills and knowledge in a certain amount of time.
After that, the Gone Phase starts. Main character continues on living based on the player's previous choices and hopefully survives.
The original prototype was made for the GMTK jam 2018 with a theme "Genre without a mechanic".
Later it became one of the most downloaded games from more than 1000 entries.
The player can influence character's decisions by teaching them different skills and knowledge in a certain amount of time.
After that, the Gone Phase starts. Main character continues on living based on the player's previous choices and hopefully survives.
The game is aiming to be a text-based simulation, with a focus on gamer's agency. Different playable characters, maps, and scenarios could add "boardgame-like" replayability.